Poziomy, ELO i statystyki meczów dla stron graczy i botów społeczności. Użyj klucza WOK; osobny klucz FACEIT nie jest potrzebny.
Skąd dane FACEIT? Z FACEIT, przez interfejs używany przez jego stronę. Uwierzytelnij się kluczem WOK; osobny klucz FACEIT nie jest potrzebny. Dostępne endpointy opisuje dokumentacja API.
Ranga i statystyki FACEIT: w cenie, bez klucza. 2 bezpłatne zapytania dziennie na adres IP. Bez rejestracji.
Preview three player-card results: returned metrics, missing data and a failed history request.
Which FACEIT API and key should I use?
Choose the integration for your task. WOK is an independent service; a WOK key and an official FACEIT Data API key are not interchangeable.
| Integration | Use it for | Key and coverage |
|---|
| WOK API | A player card or bot combining a public Steam profile with FACEIT CS2 ELO, level, lifetime stats and recent matches. | Keep your WOK key on your server. The profile, stats and history routes below define supported coverage. WOK adapts data from the FACEIT website interface; it does not promise the complete official Data API. |
|---|
| FACEIT Data API | An application integrating directly with FACEIT's documented player, team and competition resources. | Create an app in the FACEIT Developer Portal and use its FACEIT key according to the official documentation. That key does not authenticate a request to WOK. |
|---|
FACEIT Data API · Official API key guide
WOK routes and request parameters · Combine Steam identity and FACEIT · Add public CS2 inventory items
- Resolve the playerSend a SteamID64 as
game_player_id with game=cs2. Read ELO and level from games.cs2.faceit_elo and games.cs2.skill_level. - Keep the FACEIT player IDUse the returned
player_id in the stats and history paths. A SteamID64 or nickname is not a replacement for that identifier. - Fetch only the extra data you needRead
lifetime for aggregate statistics. Optional segments[] contains Map or Competition breakdowns with the source mode in the same response. A Competition label is a competition ID, not a resolved name. Read items[] for matches; optional match_stats.Headshots is a count, not a percentage. Select a page with an explicit HTTP request using page from 0 through 100 and limit from 1 through 20. Page positions can shift.
Download the FACEIT fields and pagination guide (Markdown) for data bounds, optional fields and an explicit HTTP page request. SDK 1.3.0 requests only the first history page.
Store WOK_API_KEY and a 17-digit WOK_STEAM_ID in your server environment. Use a Players or all-purpose key with FACEIT access; no separate FACEIT key is needed. Never expose the WOK key in browser code, a bot message or a public URL.
Three requests with cURL
# Set WOK_API_KEY and WOK_STEAM_ID in your server environment.
set -eu
curl --fail-with-body --max-time 35 --get \
-H "Authorization: Bearer $WOK_API_KEY" \
"https://woksteamapi.com/faceit/data/v4/players" \
--data-urlencode "game=cs2" \
--data-urlencode "game_player_id=$WOK_STEAM_ID"
# Copy player_id from that response into WOK_FACEIT_PLAYER_ID.
curl --fail-with-body --max-time 35 \
-H "Authorization: Bearer $WOK_API_KEY" \
"https://woksteamapi.com/faceit/data/v4/players/$WOK_FACEIT_PLAYER_ID/stats/cs2"
curl --fail-with-body --max-time 35 \
-H "Authorization: Bearer $WOK_API_KEY" \
"https://woksteamapi.com/faceit/data/v4/players/$WOK_FACEIT_PLAYER_ID/history?game=cs2&limit=5"
Complete Python client
# Python 3: install requests; set WOK_API_KEY and WOK_STEAM_ID.
import json
import os
import re
import requests
steam_id = os.environ["WOK_STEAM_ID"]
if not re.fullmatch(r"[0-9]{17}", steam_id):
raise SystemExit("WOK_STEAM_ID must be a 17-digit SteamID64")
session = requests.Session()
session.headers["Authorization"] = f"Bearer {os.environ['WOK_API_KEY']}"
def read(path, params=None, *, allow_missing=False):
response = session.get("https://woksteamapi.com" + path,
params=params, timeout=(5, 30),
allow_redirects=False)
if allow_missing and response.status_code == 404:
return None
response.raise_for_status() # Stop on key, quota or source errors.
return response.json()
profile = read("/faceit/data/v4/players", {
"game": "cs2", "game_player_id": steam_id,
}, allow_missing=True)
if profile is None:
raise SystemExit("No FACEIT CS2 profile for this SteamID64")
player_id = profile.get("player_id", "")
if not re.fullmatch(r"[A-Za-z0-9-]{1,64}", player_id):
raise SystemExit("The profile did not return a valid player_id")
# These two extra calls are optional: omit data your page does not need.
stats = read(f"/faceit/data/v4/players/{player_id}/stats/cs2")
history = read(f"/faceit/data/v4/players/{player_id}/history",
{"game": "cs2", "limit": 5})
print(json.dumps({
"nickname": profile.get("nickname"),
"rank": profile.get("games", {}).get("cs2", {}),
"lifetime": stats.get("lifetime", {}),
"recent_matches": history.get("items", []),
}, indent=2))
Complete Node.js client
// Node.js 18+: set WOK_API_KEY and WOK_STEAM_ID on your server.
const key = process.env.WOK_API_KEY;
const steamId = process.env.WOK_STEAM_ID;
if (!key || !/^[0-9]{17}$/.test(steamId || "")) {
throw new Error("Set WOK_API_KEY and a 17-digit WOK_STEAM_ID");
}
async function read(path, params = {}, allowMissing = false) {
const url = new URL(path, "https://woksteamapi.com");
url.search = new URLSearchParams(params);
const response = await fetch(url, {
headers: { Authorization: `Bearer ${key}` },
signal: AbortSignal.timeout(35_000),
redirect: "error"
});
if (allowMissing && response.status === 404) return null;
if (!response.ok) throw new Error(`WOK HTTP ${response.status}`);
return response.json();
}
const profile = await read("/faceit/data/v4/players", {
game: "cs2", game_player_id: steamId
}, true);
if (!profile) throw new Error("No FACEIT CS2 profile for this SteamID64");
if (!/^[A-Za-z0-9-]{1,64}$/.test(profile.player_id || "")) {
throw new Error("The profile did not return a valid player_id");
}
const playerPath = `/faceit/data/v4/players/${encodeURIComponent(profile.player_id)}`;
// Optional reads: request only what the player page needs.
const stats = await read(`${playerPath}/stats/cs2`);
const history = await read(`${playerPath}/history`, { game: "cs2", limit: "5" });
console.log({ nickname: profile.nickname, rank: profile.games?.cs2,
lifetime: stats.lifetime, recent_matches: history.items });
These clients make at most three requests and stop on an error; they do not automatically retry. The complete workflow uses three quota units when all calls are admitted. Each profile, stats or history call costs one unit, including cache hits. GET /v1/key reports access, remaining quota and reset times without consuming a request unit.
Read the response without inventing missing data
lifetime metrics such as Matches, Wins and Average K/D Ratio are strings when present. Missing fields are unavailable, not zero. Recent-match rows can contain finished_at (Unix seconds), elo, elo_delta and match_stats with map, score, kills and deaths. Escape names and labels before displaying them as HTML.
Handle absence, access and temporary failures separately
| Response | Meaning and next action |
|---|
| Profile HTTP 404 | No FACEIT player was found for that SteamID and game. Do not label this as a Steam account failure. |
|---|
Stats HTTP 200, lifetime:{} | No lifetime statistics were returned. Keep the profile; leave the missing statistics blank. |
|---|
History HTTP 200, items:[] | No recent matches were returned. This does not invalidate the player profile. |
|---|
| HTTP 400 / 422 | Check identifiers and query values; history limit must be between 1 and 20. |
|---|
| HTTP 401 / 403 / 402 | Check key validity, endpoint access and account/quota state. Fix the cause before repeating calls. |
|---|
| HTTP 429 / 503 | Respect Retry-After when supplied. Stop a polling loop until the rate or availability condition clears. |
|---|
| HTTP 502 | The FACEIT source is temporarily unavailable. Keep a previously saved result marked stale; use a bounded later retry rather than replacing it with a zero rank. |
|---|
Cache age and source scope
Profile and lifetime snapshots use a configurable cache TTL of six hours by default. A cached rank can lag a newly finished match. Recent history has no persistent result cache and makes a separate bounded source request; it still depends on FACEIT availability and does not guarantee immediate publication of a finished match. These responses do not expose an observation timestamp or exact cache age, so do not infer freshness from the time your client fetched them.
WOK adapts confirmed public website-source fields; it does not promise complete official FACEIT API coverage. Optional memberships and friends_count do not prove paid status or a complete friends list. Steam profiles and inventories are separate requests, and no endpoint unlocks private Steam data.
Turn FACEIT responses into a player card
Three fictional examples show what a player page can display. These are not real players, customer results or current FACEIT observations. Profile, stats and history below are excerpts from separate HTTP responses; the outer profile, stats, history and http_status labels are local comparison notes, not a new API envelope.
Profile, lifetime statistics and one returned match
Example playerELO 1450 · Level 6120 matches · 68 winsAverage K/D: 1.10Returned match: +20 ELO · 12 headshots
Compare saved responses with this card
{
"profile": {
"http_status": 200,
"body": {
"player_id": "example-player",
"nickname": "Example player",
"games": {
"cs2": {
"faceit_elo": 1450,
"skill_level": 6
}
}
}
},
"stats": {
"http_status": 200,
"body": {
"lifetime": {
"Matches": "120",
"Wins": "68",
"Average K/D Ratio": "1.10"
}
}
},
"history": {
"http_status": 200,
"body": {
"start": 0,
"end": 1,
"items": [
{
"match_id": "example-match",
"game_id": "cs2",
"elo": 1450,
"elo_delta": 20,
"match_stats": {
"Kills": "24",
"Deaths": "16",
"Headshots": "12"
}
}
]
}
}
}
12 is the headshot count in that match, not a percentage. The lifetime average K/D describes aggregate statistics, not that match's K/D. One returned row does not establish a complete match history.
Profile found, optional data not returned
Example playerELO 1450 · Level 6Matches: unavailableAverage K/D: unavailableNo recent matches returned
Compare saved responses with this card
{
"profile": {
"http_status": 200,
"body": {
"player_id": "example-player",
"nickname": "Example player",
"games": {
"cs2": {
"faceit_elo": 1450,
"skill_level": 6
}
}
}
},
"stats": {
"http_status": 200,
"body": {
"lifetime": {}
}
},
"history": {
"http_status": 200,
"body": {
"start": 0,
"end": 0,
"items": []
}
}
}
Keep the successful profile and returned rank. Empty lifetime and items do not prove the player has never played. Do not turn an absent match count into 0 or display K/D 0.00.
Zero counters returned, history temporarily unavailable
Example playerELO 1450 · Level 60 matches · 0 wins in the lifetime responseAverage K/D: unavailableHistory temporarily unavailable
Compare saved responses with this card
{
"profile": {
"http_status": 200,
"body": {
"player_id": "example-player",
"nickname": "Example player",
"games": {
"cs2": {
"faceit_elo": 1450,
"skill_level": 6
}
}
}
},
"stats": {
"http_status": 200,
"body": {
"lifetime": {
"Matches": "0",
"Wins": "0"
}
}
},
"history": {
"http_status": 502
}
}
The string "0" is a returned value; the absent Average K/D Ratio stays unknown. HTTP 502 belongs to the history request: it does not invalidate the saved successful profile or mean there are no matches. These separate responses can describe different source snapshots.
These responses expose no observation timestamp or exact cache age: do not label a card "updated now" from page load time. The request clients above intentionally stop on an error. If your application should keep a card when an optional call fails, save the successful profile first, then handle a stats or history failure separately. Comparing these examples sends no requests and consumes no quota.
Run a combined Steam and FACEIT player card
Download the Steam + FACEIT Python example and follow its setup and run instructions. Use the resolved SteamID64 to join the two services; keep Steam identity and FACEIT rank in separate fields. A missing FACEIT account does not invalidate a Steam profile, and missing rank or lifetime metrics should remain unavailable rather than becoming zero. Keep the WOK key on your server.
Full API reference · OpenAPI contract · Add a Steam profile · CS2 integration map · Check plans and request limits