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API

PUBG inventory

PUBG inventory API with market values

Request game=pubg for public PUBG items using the same typed inventory contract as every WOK game. Steam Market coverage is bounded and missing prices remain visible.

GET /v1/inventory?game=pubgBearer authentication

Updated

curlWOK API
curl --fail-with-body \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/v1/inventory?steam_id=76561198090744629&game=pubg&top=10"
game=pubgdocumented game key
Marketbounded Steam catalog sweep
USD valuesmatched item prices
Unpricedmissing values stay explicit

From a PUBG cosmetic inventory to one market quote

PUBG uses Steam AppID 578080, context 2. WOK applies both when you send game=pubg; change the quickstart's top=10 to top=0 when you need every grouped row.

Check status before displaying cosmetics. empty means a public inventory has no returned items; private or limited means ownership is unavailable, not zero.

For status=ok, use items[].count for owned quantity and items[].marketable before presenting an item as marketable. Show unpriced beside total; an old saved steam_market price can still be returned, so inspect items[].priceupdatedat.

Copy one actual items[].markethashname into MARKET_HASH_NAME on your server and run the quote below. A 404 means WOK has no saved quote for that exact name. A quote does not establish that the player still owns the item.

Quote an exact PUBG market nameWOK API
curl --fail-with-body \
  -H "Authorization: Bearer $WOK_API_KEY" \
  --get "https://woksteamapi.com/v1/price" \
  --data-urlencode "game=pubg" \
  --data-urlencode "name=$MARKET_HASH_NAME"

GET /v1/price returns WOK's selected source and updated_at. If you specifically need a saved Steam Market listing observation, use GET /v1/items?game=pubg&source=steam_market, then match market_hash_name exactly and read that source row's timestamp.

Listing versus selected quoteInventory value rulesPUBG response fields

Quickstart

Use WOK from a trusted server. Keep the API key outside browser bundles and public repositories.

curlWOK API
curl --fail-with-body \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/v1/inventory?steam_id=76561198090744629&game=pubg&top=10"
JavaScript (Node.js)WOK API
// Node.js: keep the API key on your server.
const url = new URL("https://woksteamapi.com/v1/inventory");
url.search = new URLSearchParams({
  steam_id: "76561198090744629",
  game: "pubg",
  top: "10"
});
const response = await fetch(url, {
  headers: { Authorization: `Bearer ${process.env.WOK_API_KEY}` }
});
if (!response.ok) throw new Error(`${response.status}: ${await response.text()}`);
const inventory = await response.json();
PythonWOK API
import os
import requests

response = requests.get(
    "https://woksteamapi.com/v1/inventory",
    headers={"Authorization": f"Bearer {os.environ['WOK_API_KEY']}"},
    params={
        "steam_id": "76561198090744629",
        "game": "pubg",
        "top": 10,
    },
    timeout=30,
)
response.raise_for_status()
inventory = response.json()

Response example

The values below illustrate the response shape. Field names and types match the public contract. The market name illustrates a real Steam listing, but the sample price, timestamp, count and totals are fictional. Copy items[].markethashname from the actual inventory before requesting a quote.

JSON

application/json
{
  "steamid": "76561198090744629",
  "game": "pubg",
  "status": "ok",
  "total": 24.68,
  "items_total": 2,
  "sellable": 2,
  "untradable": 0,
  "untradable_value": 0.0,
  "tradelocked": 0,
  "tradelocked_value": 0.0,
  "unpriced": 0,
  "items": [
    {
      "markethashname": "Gold Plate - UMP",
      "count": 2,
      "game": "pubg",
      "tradable": 1,
      "marketable": 1,
      "pricemedian": 12.34,
      "prices": {
        "steam_market": 12.34
      },
      "pricesource": "steam_market",
      "priceupdatedat": 1787572800.0
    }
  ],
  "meta": {
    "cached": true,
    "shared": false,
    "lane": "cache",
    "saved": false,
    "ms": 0,
    "bytes": 0,
    "paid_bytes": 0,
    "upstream_attempts": 0,
    "detail": "",
    "cache_age": 42,
    "cache_ttl": 1800,
    "price_source": "steam"
  }
}

Response schema

Stable fields for typed clients, storage and error handling.

PUBG inventory API with market values response schema
FieldTypeMeaning
steamidstringCanonical 17-digit SteamID64.
gamestringDocumented key: cs2, rust, tf2, dota2, pubg, sandbox, unturned or payday2. Numeric Steam appids are also accepted and returned as app<appid> without catalog pricing.
statusstringok, empty, private, notfound, limited or error.
totalnumberPriced sellable inventory total in USD.
items_totalintegerNumber of item instances before top truncation.
sellableintegerTradable and marketable item instances, including unpriced ones; total sums matched values.
untradableintegerItem instances excluded from sellable value.
untradable_valuenumberValue of excluded untradable items in USD.
tradelockedintegerItem instances currently trade locked.
tradelocked_valuenumberValue of trade-locked items in USD.
unpricedintegerInstances without a usable price.
items[]arrayItems with market names, count, trade state, prices and optional inspect links.
items[].markethashnamestringCanonical price-catalog market hash name.
items[].marketnamestringSteam market display name when supplied.
items[].typestringSteam-supplied item type text; not a WOK-normalized category.
items[].countintegerGrouped item instance count.
items[].tradableintegerSteam tradability flag, 0 or 1.
items[].marketableintegerSteam marketability flag, 0 or 1.
items[].tradelockedbooleanWhether the grouped item is trade locked.
items[].tradelockuntilnumber|nullUnix expiry when a trade lock is known.
items[].pricemediannumber|nullSelected source median price in USD.
items[].pricesourcestringSelected catalog source; empty when the item is unpriced.
items[].priceupdatedatnumber|nullSelected source observation time, separate from inventory cache age.
items[].pricesobjectPer-source USD prices.
items[].inspect_linksarrayOptional CS2 inspect actions.
metaobjectCache age/TTL, cached/shared flags, timing, bytes, lane and upstream-attempt metadata.
meta.cachedbooleanWhether the inventory snapshot was reused.
meta.sharedbooleanWhether this request joined an in-flight singleflight fetch.
meta.cache_ageintegerSnapshot age in seconds.
meta.cache_ttlintegerApplied freshness window in seconds.

Limits and error behavior

Rules clients should handle explicitly in production.

The Steam inventory must be public. Private, missing and empty inventories are distinct statuses, not successful empty data.

top accepts 0 through 100. top=0 returns every item row; items_total still describes the complete inventory when a top limit is used.

Prices are USD. An item can be valid while pricemedian is null; use unpriced instead of treating missing prices as zero-value evidence.

A partial or malformed Steam inventory is not saved as a successful snapshot. On GET /v1/inventory, validation/auth failures use HTTP 400/401/402/404/422/429; Steam outcomes private, notfound, limited and error are returned with HTTP 200 in response.status. The compatibility GET /steam/api/inventory maps them to 403/404/429/502 (empty to 410).

WOK stores bounded Steam Market listing observations and saved sale medians where available. Check each selected pricesource and priceupdatedat; catalog coverage and age vary by item.

Cache and freshness semantics

How to tell whether data was reused, shared or refreshed.

Successful inventory snapshots use a 1,800-second default TTL. Negative defaults are 21,600 seconds for empty, 3,600 seconds for private and 600 seconds for not found.

For authenticated inventory responses that reach validation/result handling, read X-Wok-Cache-Age and X-Wok-Cache-TTL when present; authentication and quota errors may omit them.

Identical concurrent misses are coalesced. A waiter receives X-Wok-Singleflight: 1 and does not start another Steam inventory fetch.

Use refresh_prices=1 or POST /v1/inventory/refresh-prices only with an active compatible OK/EMPTY snapshot. Repricing never fetches Steam or resets inventory age/TTL; 404 inventory_cache_miss means run a normal inventory scan. refresh_prices=1 cannot be combined with no_cache=1; prices_updated_at identifies the repricing operation.

Frequently asked questions

Direct answers about access, freshness and result semantics.

Which game value selects PUBG?

Use game=pubg with GET /v1/inventory.

Are PUBG prices always available?

No. An item without a saved price remains visible and contributes to unpriced. An old saved steam_market observation can still be returned, so inspect priceupdatedat and decide whether to display it.