Unturned inventory
Unturned inventory API with item values
Request game=unturned to normalize public Unturned inventory items. Steam Market prices are refreshed in resumable bounded sweeps and never replace an item with a fake zero.
GET /v1/inventory?game=unturnedBearer authenticationUpdated
WOK APIcurl --fail-with-body \
-H "Authorization: Bearer $WOK_API_KEY" \
"https://woksteamapi.com/v1/inventory?steam_id=76561198090744629&game=unturned&top=10"Keep an Unturned item when its price is unavailable
Unturned uses Steam AppID 304930, context 2. Set game=unturned&top=0 to receive all grouped public items, including those without a saved market price.
Read status first: a private inventory does not prove the player owns no items. For status=ok, retain every row, even when items[].pricemedian=null, and report unpriced as incomplete valuation.
Copy a real items[].markethashname into MARKET_HASH_NAME and request the saved quote. A 404 means no catalog match now; keep the item and its price unknown. An old steam_market observation is not automatically nulled, so compare updated_at with your own age policy.
When catalog coverage changes, a normal fresh cache hit reapplies local prices without a new Steam scan. To require cache-only repricing, use refresh_prices=1 while a compatible snapshot exists; inventory_cache_miss means a separate normal inventory request is needed.
WOK APIcurl --fail-with-body \
-H "Authorization: Bearer $WOK_API_KEY" \
--get "https://woksteamapi.com/v1/price" \
--data-urlencode "game=unturned" \
--data-urlencode "name=$MARKET_HASH_NAME"A market-name quote and an inventory snapshot have different timestamps. Show the selected quote's source and updated_at separately from meta.cache_age; the quote endpoint does not force a live Steam Market fetch.
Cache and repricing workflowSource timestampsUnturned response fields
Quickstart
Use WOK from a trusted server. Keep the API key outside browser bundles and public repositories.
WOK APIcurl --fail-with-body \
-H "Authorization: Bearer $WOK_API_KEY" \
"https://woksteamapi.com/v1/inventory?steam_id=76561198090744629&game=unturned&top=10"WOK API// Node.js: keep the API key on your server.
const url = new URL("https://woksteamapi.com/v1/inventory");
url.search = new URLSearchParams({
steam_id: "76561198090744629",
game: "unturned",
top: "10"
});
const response = await fetch(url, {
headers: { Authorization: `Bearer ${process.env.WOK_API_KEY}` }
});
if (!response.ok) throw new Error(`${response.status}: ${await response.text()}`);
const inventory = await response.json();WOK APIimport os
import requests
response = requests.get(
"https://woksteamapi.com/v1/inventory",
headers={"Authorization": f"Bearer {os.environ['WOK_API_KEY']}"},
params={
"steam_id": "76561198090744629",
"game": "unturned",
"top": 10,
},
timeout=30,
)
response.raise_for_status()
inventory = response.json()Response example
The values below illustrate the response shape. Field names and types match the public contract. The market name illustrates a real Steam listing, but the sample price, timestamp, count and totals are fictional. Copy items[].markethashname from the actual inventory before requesting a quote.
JSON
application/json{
"steamid": "76561198090744629",
"game": "unturned",
"status": "ok",
"total": 24.68,
"items_total": 2,
"sellable": 2,
"untradable": 0,
"untradable_value": 0.0,
"tradelocked": 0,
"tradelocked_value": 0.0,
"unpriced": 0,
"items": [
{
"markethashname": "Purple Mystery Box",
"count": 2,
"game": "unturned",
"tradable": 1,
"marketable": 1,
"pricemedian": 12.34,
"prices": {
"steam_market": 12.34
},
"pricesource": "steam_market",
"priceupdatedat": 1787572800.0
}
],
"meta": {
"cached": true,
"shared": false,
"lane": "cache",
"saved": false,
"ms": 0,
"bytes": 0,
"paid_bytes": 0,
"upstream_attempts": 0,
"detail": "",
"cache_age": 42,
"cache_ttl": 1800,
"price_source": "steam"
}
}
Response schema
Stable fields for typed clients, storage and error handling.
| Field | Type | Meaning |
|---|---|---|
steamid | string | Canonical 17-digit SteamID64. |
game | string | Documented key: cs2, rust, tf2, dota2, pubg, sandbox, unturned or payday2. Numeric Steam appids are also accepted and returned as app<appid> without catalog pricing. |
status | string | ok, empty, private, notfound, limited or error. |
total | number | Priced sellable inventory total in USD. |
items_total | integer | Number of item instances before top truncation. |
sellable | integer | Tradable and marketable item instances, including unpriced ones; total sums matched values. |
untradable | integer | Item instances excluded from sellable value. |
untradable_value | number | Value of excluded untradable items in USD. |
tradelocked | integer | Item instances currently trade locked. |
tradelocked_value | number | Value of trade-locked items in USD. |
unpriced | integer | Instances without a usable price. |
items[] | array | Items with market names, count, trade state, prices and optional inspect links. |
items[].markethashname | string | Canonical price-catalog market hash name. |
items[].marketname | string | Steam market display name when supplied. |
items[].type | string | Steam-supplied item type text; not a WOK-normalized category. |
items[].count | integer | Grouped item instance count. |
items[].tradable | integer | Steam tradability flag, 0 or 1. |
items[].marketable | integer | Steam marketability flag, 0 or 1. |
items[].tradelocked | boolean | Whether the grouped item is trade locked. |
items[].tradelockuntil | number|null | Unix expiry when a trade lock is known. |
items[].pricemedian | number|null | Selected source median price in USD. |
items[].pricesource | string | Selected catalog source; empty when the item is unpriced. |
items[].priceupdatedat | number|null | Selected source observation time, separate from inventory cache age. |
items[].prices | object | Per-source USD prices. |
items[].inspect_links | array | Optional CS2 inspect actions. |
meta | object | Cache age/TTL, cached/shared flags, timing, bytes, lane and upstream-attempt metadata. |
meta.cached | boolean | Whether the inventory snapshot was reused. |
meta.shared | boolean | Whether this request joined an in-flight singleflight fetch. |
meta.cache_age | integer | Snapshot age in seconds. |
meta.cache_ttl | integer | Applied freshness window in seconds. |
Limits and error behavior
Rules clients should handle explicitly in production.
The Steam inventory must be public. Private, missing and empty inventories are distinct statuses, not successful empty data.
top accepts 0 through 100. top=0 returns every item row; items_total still describes the complete inventory when a top limit is used.
Prices are USD. An item can be valid while pricemedian is null; use unpriced instead of treating missing prices as zero-value evidence.
A partial or malformed Steam inventory is not saved as a successful snapshot. On GET /v1/inventory, validation/auth failures use HTTP 400/401/402/404/422/429; Steam outcomes private, notfound, limited and error are returned with HTTP 200 in response.status. The compatibility GET /steam/api/inventory maps them to 403/404/429/502 (empty to 410).
Unturned catalog liquidity varies by item. A missing or stale market observation needs different handling: missing prices remain unpriced, while an old saved price may still be returned. Check priceupdatedat against your own age limit.
Cache and freshness semantics
How to tell whether data was reused, shared or refreshed.
Successful inventory snapshots use a 1,800-second default TTL. Negative defaults are 21,600 seconds for empty, 3,600 seconds for private and 600 seconds for not found.
For authenticated inventory responses that reach validation/result handling, read X-Wok-Cache-Age and X-Wok-Cache-TTL when present; authentication and quota errors may omit them.
Identical concurrent misses are coalesced. A waiter receives X-Wok-Singleflight: 1 and does not start another Steam inventory fetch.
Use refresh_prices=1 or POST /v1/inventory/refresh-prices only with an active compatible OK/EMPTY snapshot. Repricing never fetches Steam or resets inventory age/TTL; 404 inventory_cache_miss means run a normal inventory scan. refresh_prices=1 cannot be combined with no_cache=1; prices_updated_at identifies the repricing operation.
Frequently asked questions
Direct answers about access, freshness and result semantics.
Which game value selects Unturned?
Use game=unturned with GET /v1/inventory.
How are low-liquidity items represented?
An item without a saved price remains in the response and contributes to unpriced. A saved quote can be old without becoming null automatically; inspect priceupdatedat.