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API

FACEIT API

Levels, ELO and match stats for player pages and community bots. Use your WOK key; no separate FACEIT key is needed.

Where does FACEIT data come from? From FACEIT through the interface used by its website. Authenticate with your WOK key; a separate FACEIT key is not needed. Supported routes are documented in the API reference.

FACEIT rank and stats: included, no FACEIT key. 2 free lookups per day per IP. No signup.

Developer guide · English

From SteamID64 to FACEIT ELO, stats and recent matches

Build a player card or community bot with the existing FACEIT routes. Start with one profile request; load statistics with available map and competition breakdowns, or a separate recent-match page, only when needed.

Preview three player-card results: returned metrics, missing data and a failed history request.

Which FACEIT API and key should I use?

Choose the integration for your task. WOK is an independent service; a WOK key and an official FACEIT Data API key are not interchangeable.

IntegrationUse it forKey and coverage
WOK APIA player card or bot combining a public Steam profile with FACEIT CS2 ELO, level, lifetime stats and recent matches.Keep your WOK key on your server. The profile, stats and history routes below define supported coverage. WOK adapts data from the FACEIT website interface; it does not promise the complete official Data API.
FACEIT Data APIAn application integrating directly with FACEIT's documented player, team and competition resources.Create an app in the FACEIT Developer Portal and use its FACEIT key according to the official documentation. That key does not authenticate a request to WOK.

FACEIT Data API · Official API key guide

WOK routes and request parameters · Combine Steam identity and FACEIT · Add public CS2 inventory items

  1. Resolve the playerSend a SteamID64 as game_player_id with game=cs2. Read ELO and level from games.cs2.faceit_elo and games.cs2.skill_level.
  2. Keep the FACEIT player IDUse the returned player_id in the stats and history paths. A SteamID64 or nickname is not a replacement for that identifier.
  3. Fetch only the extra data you needRead lifetime for aggregate statistics. Optional segments[] contains Map or Competition breakdowns with the source mode in the same response. A Competition label is a competition ID, not a resolved name. Read items[] for matches; optional match_stats.Headshots is a count, not a percentage. Select a page with an explicit HTTP request using page from 0 through 100 and limit from 1 through 20. Page positions can shift.

Download the FACEIT fields and pagination guide (Markdown) for data bounds, optional fields and an explicit HTTP page request. SDK 1.3.0 requests only the first history page.

Store WOK_API_KEY and a 17-digit WOK_STEAM_ID in your server environment. Use a Players or all-purpose key with FACEIT access; no separate FACEIT key is needed. Never expose the WOK key in browser code, a bot message or a public URL.

Three requests with cURL

# Set WOK_API_KEY and WOK_STEAM_ID in your server environment.
set -eu
curl --fail-with-body --max-time 35 --get \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/faceit/data/v4/players" \
  --data-urlencode "game=cs2" \
  --data-urlencode "game_player_id=$WOK_STEAM_ID"

# Copy player_id from that response into WOK_FACEIT_PLAYER_ID.
curl --fail-with-body --max-time 35 \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/faceit/data/v4/players/$WOK_FACEIT_PLAYER_ID/stats/cs2"
curl --fail-with-body --max-time 35 \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/faceit/data/v4/players/$WOK_FACEIT_PLAYER_ID/history?game=cs2&limit=5"
Complete Python client
# Python 3: install requests; set WOK_API_KEY and WOK_STEAM_ID.
import json
import os
import re
import requests

steam_id = os.environ["WOK_STEAM_ID"]
if not re.fullmatch(r"[0-9]{17}", steam_id):
    raise SystemExit("WOK_STEAM_ID must be a 17-digit SteamID64")
session = requests.Session()
session.headers["Authorization"] = f"Bearer {os.environ['WOK_API_KEY']}"

def read(path, params=None, *, allow_missing=False):
    response = session.get("https://woksteamapi.com" + path,
                           params=params, timeout=(5, 30),
                           allow_redirects=False)
    if allow_missing and response.status_code == 404:
        return None
    response.raise_for_status()  # Stop on key, quota or source errors.
    return response.json()

profile = read("/faceit/data/v4/players", {
    "game": "cs2", "game_player_id": steam_id,
}, allow_missing=True)
if profile is None:
    raise SystemExit("No FACEIT CS2 profile for this SteamID64")
player_id = profile.get("player_id", "")
if not re.fullmatch(r"[A-Za-z0-9-]{1,64}", player_id):
    raise SystemExit("The profile did not return a valid player_id")
# These two extra calls are optional: omit data your page does not need.
stats = read(f"/faceit/data/v4/players/{player_id}/stats/cs2")
history = read(f"/faceit/data/v4/players/{player_id}/history",
               {"game": "cs2", "limit": 5})
print(json.dumps({
    "nickname": profile.get("nickname"),
    "rank": profile.get("games", {}).get("cs2", {}),
    "lifetime": stats.get("lifetime", {}),
    "recent_matches": history.get("items", []),
}, indent=2))
Complete Node.js client
// Node.js 18+: set WOK_API_KEY and WOK_STEAM_ID on your server.
const key = process.env.WOK_API_KEY;
const steamId = process.env.WOK_STEAM_ID;
if (!key || !/^[0-9]{17}$/.test(steamId || "")) {
  throw new Error("Set WOK_API_KEY and a 17-digit WOK_STEAM_ID");
}
async function read(path, params = {}, allowMissing = false) {
  const url = new URL(path, "https://woksteamapi.com");
  url.search = new URLSearchParams(params);
  const response = await fetch(url, {
    headers: { Authorization: `Bearer ${key}` },
    signal: AbortSignal.timeout(35_000),
    redirect: "error"
  });
  if (allowMissing && response.status === 404) return null;
  if (!response.ok) throw new Error(`WOK HTTP ${response.status}`);
  return response.json();
}
const profile = await read("/faceit/data/v4/players", {
  game: "cs2", game_player_id: steamId
}, true);
if (!profile) throw new Error("No FACEIT CS2 profile for this SteamID64");
if (!/^[A-Za-z0-9-]{1,64}$/.test(profile.player_id || "")) {
  throw new Error("The profile did not return a valid player_id");
}
const playerPath = `/faceit/data/v4/players/${encodeURIComponent(profile.player_id)}`;
// Optional reads: request only what the player page needs.
const stats = await read(`${playerPath}/stats/cs2`);
const history = await read(`${playerPath}/history`, { game: "cs2", limit: "5" });
console.log({ nickname: profile.nickname, rank: profile.games?.cs2,
  lifetime: stats.lifetime, recent_matches: history.items });

These clients make at most three requests and stop on an error; they do not automatically retry. The complete workflow uses three quota units when all calls are admitted. Each profile, stats or history call costs one unit, including cache hits. GET /v1/key reports access, remaining quota and reset times without consuming a request unit.

Read the response without inventing missing data

lifetime metrics such as Matches, Wins and Average K/D Ratio are strings when present. Missing fields are unavailable, not zero. Recent-match rows can contain finished_at (Unix seconds), elo, elo_delta and match_stats with map, score, kills and deaths. Escape names and labels before displaying them as HTML.

Handle absence, access and temporary failures separately

ResponseMeaning and next action
Profile HTTP 404No FACEIT player was found for that SteamID and game. Do not label this as a Steam account failure.
Stats HTTP 200, lifetime:{}No lifetime statistics were returned. Keep the profile; leave the missing statistics blank.
History HTTP 200, items:[]No recent matches were returned. This does not invalidate the player profile.
HTTP 400 / 422Check identifiers and query values; history limit must be between 1 and 20.
HTTP 401 / 403 / 402Check key validity, endpoint access and account/quota state. Fix the cause before repeating calls.
HTTP 429 / 503Respect Retry-After when supplied. Stop a polling loop until the rate or availability condition clears.
HTTP 502The FACEIT source is temporarily unavailable. Keep a previously saved result marked stale; use a bounded later retry rather than replacing it with a zero rank.

Cache age and source scope

Profile and lifetime snapshots use a configurable cache TTL of six hours by default. A cached rank can lag a newly finished match. Recent history has no persistent result cache and makes a separate bounded source request; it still depends on FACEIT availability and does not guarantee immediate publication of a finished match. These responses do not expose an observation timestamp or exact cache age, so do not infer freshness from the time your client fetched them.

WOK adapts confirmed public website-source fields; it does not promise complete official FACEIT API coverage. Optional memberships and friends_count do not prove paid status or a complete friends list. Steam profiles and inventories are separate requests, and no endpoint unlocks private Steam data.

Turn FACEIT responses into a player card

Three fictional examples show what a player page can display. These are not real players, customer results or current FACEIT observations. Profile, stats and history below are excerpts from separate HTTP responses; the outer profile, stats, history and http_status labels are local comparison notes, not a new API envelope.

Profile, lifetime statistics and one returned match

Example playerELO 1450 · Level 6120 matches · 68 winsAverage K/D: 1.10Returned match: +20 ELO · 12 headshots
Compare saved responses with this card
{
  "profile": {
    "http_status": 200,
    "body": {
      "player_id": "example-player",
      "nickname": "Example player",
      "games": {
        "cs2": {
          "faceit_elo": 1450,
          "skill_level": 6
        }
      }
    }
  },
  "stats": {
    "http_status": 200,
    "body": {
      "lifetime": {
        "Matches": "120",
        "Wins": "68",
        "Average K/D Ratio": "1.10"
      }
    }
  },
  "history": {
    "http_status": 200,
    "body": {
      "start": 0,
      "end": 1,
      "items": [
        {
          "match_id": "example-match",
          "game_id": "cs2",
          "elo": 1450,
          "elo_delta": 20,
          "match_stats": {
            "Kills": "24",
            "Deaths": "16",
            "Headshots": "12"
          }
        }
      ]
    }
  }
}

12 is the headshot count in that match, not a percentage. The lifetime average K/D describes aggregate statistics, not that match's K/D. One returned row does not establish a complete match history.

Profile found, optional data not returned

Example playerELO 1450 · Level 6Matches: unavailableAverage K/D: unavailableNo recent matches returned
Compare saved responses with this card
{
  "profile": {
    "http_status": 200,
    "body": {
      "player_id": "example-player",
      "nickname": "Example player",
      "games": {
        "cs2": {
          "faceit_elo": 1450,
          "skill_level": 6
        }
      }
    }
  },
  "stats": {
    "http_status": 200,
    "body": {
      "lifetime": {}
    }
  },
  "history": {
    "http_status": 200,
    "body": {
      "start": 0,
      "end": 0,
      "items": []
    }
  }
}

Keep the successful profile and returned rank. Empty lifetime and items do not prove the player has never played. Do not turn an absent match count into 0 or display K/D 0.00.

Zero counters returned, history temporarily unavailable

Example playerELO 1450 · Level 60 matches · 0 wins in the lifetime responseAverage K/D: unavailableHistory temporarily unavailable
Compare saved responses with this card
{
  "profile": {
    "http_status": 200,
    "body": {
      "player_id": "example-player",
      "nickname": "Example player",
      "games": {
        "cs2": {
          "faceit_elo": 1450,
          "skill_level": 6
        }
      }
    }
  },
  "stats": {
    "http_status": 200,
    "body": {
      "lifetime": {
        "Matches": "0",
        "Wins": "0"
      }
    }
  },
  "history": {
    "http_status": 502
  }
}

The string "0" is a returned value; the absent Average K/D Ratio stays unknown. HTTP 502 belongs to the history request: it does not invalidate the saved successful profile or mean there are no matches. These separate responses can describe different source snapshots.

These responses expose no observation timestamp or exact cache age: do not label a card "updated now" from page load time. The request clients above intentionally stop on an error. If your application should keep a card when an optional call fails, save the successful profile first, then handle a stats or history failure separately. Comparing these examples sends no requests and consumes no quota.

Run a combined Steam and FACEIT player card

Download the Steam + FACEIT Python example and follow its setup and run instructions. Use the resolved SteamID64 to join the two services; keep Steam identity and FACEIT rank in separate fields. A missing FACEIT account does not invalidate a Steam profile, and missing rank or lifetime metrics should remain unavailable rather than becoming zero. Keep the WOK key on your server.

Full API reference · OpenAPI contract · Add a Steam profile · CS2 integration map · Check plans and request limits

Player stats & match history

FACEIT API

Levels, ELO and match stats for player pages and community bots. Use your WOK key; no separate FACEIT key is needed.

1,000 requests per 30 days on Free Developer. No payment required.

FACEITJSON
GET/faceit/data/v4/players
{
  "games": {
    "cs2": {
      "skill_level": 10,
      "faceit_elo": 2100
    }
  }
}

Example fields. Values are illustrative.

Explore the API reference

From a Steam profile to your product

Enter a public Steam profile to see items and prices

2 free lookups per day per IP. No signup.

Example inventoryCS2

Example values, not current market prices

Your players are already here

Inventory data across eight games

The integration

The data behind your next feature

Use a single HTTP API instead of connecting inventory, pricing and player data separately.

Explore the API reference
/v1/inventory

Inventories and item prices

Read items and inventory values for CS2, Rust, TF2, Dota 2, PUBG, s&box, Unturned and PAYDAY 2. Each response shows available prices and unpriced items.

/faceit/data/v4

Steam profiles and FACEIT stats

Add player profiles, FACEIT level, ELO and match stats to your app. Use your WOK key; no separate FACEIT key is needed.

/v1/inventories

Batch requests for player lists

Request up to 20 players and four games in a batch, with a result for each player-game pair. Each requested pair uses one quota unit.

meta.cache_age

Know how fresh your data is

Read inventory cache age and per-item price sources. Refresh prices from the local catalog without rescanning a fresh stored inventory.

Compare the cost of your workload

Inventory API costs in WOK, SteamWebAPI and SteamApis for the same number of requests

30,000requests over 30 days
Service Monthly cost Included requests Requests per minute
WOK- -per 30 daysOptional auto-renewal Included requests-per 30 days Requests per minute-
SteamWebAPI- -per month Included requests-per month Requests per minute-
SteamApisRequest allowance -per month Included requests-per month Requests per minuteNot published
How we compare

Standard inventory lookups for one player and one game, without batching or forced refresh. Other endpoints and included data differ by provider.

30 days with requests spread evenly across the day. Published monthly, daily and per-minute limits are taken into account. Allow headroom for traffic peaks.

WOK plans are prepaid by default. For a new 30-day plan, you can choose automatic renewal through Stripe at checkout.

SteamApis: lowest request cost including published overage rates. Overage requires it to be enabled and enough account balance. Its inventory rate limit is not publicly specified. This is a cost estimate; throughput at the selected volume has not been verified.

WOK: a suitable listed plan comes first. Quota packs are added only when no listed plan covers the selected volume. Each pack adds 1M units and 50k/day for $45 until the current quota reset. Packs are one-time purchases and do not increase the per-minute limit. Current per-key ceilings apply. The estimate assumes a new 30-day window.

Published limits per minute: WOK Ultra 1200 / Titan 2000 quota units; SteamWebAPI Inventory High+ 200 requests. Batch calls can use multiple WOK units.

One batch of 20 players across 4 games uses 80 quota units, the maximum of 80 player-game pairs per call.

Official pricingSteamWebAPISteamApis

WOK prices come from the current plan catalogCompetitor prices checked

Your first request

Your first inventory request

Get a key, keep it on your server and request a public inventory. Start with curl, Python or JavaScript, then use the response in your app.

Steam inventory API integration: batches and snapshots

# Keep WOK_API_KEY on the server
curl --fail-with-body \
  -H "Authorization: Bearer $WOK_API_KEY" \
  "https://woksteamapi.com/v1/inventory?steam_id=$STEAM_ID&game=cs2"
API reference

Every public endpoint, in one place

Exact parameters, response shapes and status codes from the running service.

Authentication

Use one WOK API key as Authorization: Bearer on data endpoints. WOK holds the Steam key server-side. Cross-origin browser requests are not supported; keep your WOK key on your server. Health is public.

Base URLhttps://woksteamapi.com

Install a typed client

Download version 1.3.0 for the methods in this reference.

npm and PyPI releases are published separately. Verify downloads before installation and keep API keys on your server.

Build manifest and checksums · SHA256SUMS

Start here · one WOK key

Connect a server or agent in three calls

The same WOK API key works for every included game and player endpoint. WOK holds the Steam Web API key on its servers.

  1. Get your WOK keyCopy it from your account and store it on your server as WOK_API_KEY. Send Authorization: Bearer <WOK_API_KEY>; never send a WOK key to Steam or put it in a URL.
  2. Check the keyCall GET /v1/key. It reports whether the key is active and how much quota remains without spending a request.
  3. Choose a game and endpointUse GET /v1/inventory?steam_id=STEAMID64&game=rust for Rust inventory. Change only game for another named game. Rust achievements and playtime have separate routes below.
curl -H "Authorization: Bearer ${WOK_API_KEY}" "https://woksteamapi.com/v1/key"
curl -H "Authorization: Bearer ${WOK_API_KEY}" "https://woksteamapi.com/v1/inventory?steam_id=${STEAM_ID}&game=rust"
curl -H "Authorization: Bearer ${WOK_API_KEY}" "https://woksteamapi.com/v1/rust/achievements?steam_id=${STEAM_ID}"

Use a 17-digit SteamID64 for Rust stats and friends. Inventory and profile routes also accept profile URLs and vanity names. Read the complete integration guide for response fields, errors and examples.

Game parameter for inventory, prices, catalog and history
GamegameSteam AppIDAdditional routes
Counter-Strike 2cs2730CS2 inspect with add-on
Rustrust252490/v1/rust/stats, /v1/rust/achievements, /v1/rust/playtime
Dota 2dota2570Inventory, prices, catalog, history
Team Fortress 2tf2440Inventory, prices, catalog, history
PUBGpubg578080Inventory, prices, catalog, history
s&boxsandbox590830Inventory, prices, catalog, history
Unturnedunturned304930Inventory, prices, catalog, history
PAYDAY 2payday2218620Inventory, prices, catalog, history
Guides · English

Choose an integration path

Working examples, supported games and the limits your application should handle.

Steam API pricing

Start with a free key or choose a paid plan. Pay once, or choose automatic renewal through Stripe. Request quotas use 30-day windows.

Billing period

Prepay 3 months and save 5%, 6 months 10%, or 12 months 15%. Billed once; add-ons are priced separately.

OPTIONAL ADD-ONS

Add only what your integration needs

Buy an add-on for an active subscription. Payment and activation are fully automatic.

SELF-SERVICE

Choose an active subscription, pay, and the new capability appears automatically after confirmation.

Questions

Live service status

WOK systems

Current public health from the same production node that serves API traffic.

Overall statusChecking production
Last checked...
Public APIChecking

HTTP health and application response

Application processChecking

Production worker answered this check

DatabaseChecking

A live database read completed

Checks in this browser session

Each mark is a real health response collected while this page is open.

GET /healthz

Start building

Your next idea starts with one request

1,000 requests per 30 days on Free Developer. No payment required.

Get a free API key